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All Rules in Mastering Intrigue

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Intrigue Systems

Source Ultimate Intrigue pg. 98
This chapter consists of new subsystems, new rules, and advice to add robust elements of intrigue to your game.

Influence: This rules system measures how characters gain influence and reputation with various organizations. Rather than boiling a social interaction down to just a skill check or two, influence creates a back-and-forth that plays out over a longer scene. It provides concrete rewards for engaging with such groups, which can be customized to fit your game.

Heists: This sections presents tips on organizing and running heists, such as running a con or penetrating a set of complex defenses to steal an object, rescue a person, or attain some other goal. This section also discusses the similar topic of infiltration.

Leadership: Expanding upon the Leadership feat, this section offers ways to incorporate leadership into the game so the PCs can attract hirelings and other followers. Discover advice on how leadership works in an intriguebased game, and the role that cohorts and followers can take on in such campaigns.

Nemeses: To amp up the dramatic thrusts and parries of an adversarial relationship, the nemesis system adds nasty stratagems an enemy can employ against the party. This section also includes suggestions for how to escalate the animosity, as well as specific strategies and XP rewards.

Pursuit: For long-lasting chases that take several days, these new pursuit rules make the back-and-forth of such engagements fun and strategic, offering opportunities to gain edges over your pursuers or quarries.

Research: Obscure information lies hidden within great libraries and other repositories of knowledge. The research system gives a procedure for digging into the ancient tomes and gleaning those rare pieces of information.

Spells of Intrigue: Many spells cause problems with an intrigue-based game by enabling characters to easily detect lies, charm creatures who have needed knowledge, or otherwise bypass social interactions. This section talks about these spells both in general terms and in specifics for certain prominent spells.

Intrigue Elements

Source Ultimate Intrigue pg. 98
The following elements are ingredients that can help add intrigue to your game. You can use a single element to introduce complications into an otherwise low-intrigue game or session, or put several of them together to weave a complex web of intrigue throughout your campaign.

Even a group that’s primarily involved in dungeon-delving might get embroiled in a power struggle back in the town where they make their home base, or be stuck between two rivals who attempt to use the PCs as cat’s-paws. In a campaign that uses just one element for a bit of flavor, it’s important to incorporate that element on a regular basis—but not necessarily every session.

Intrigue Themes

Source Ultimate Intrigue pg. 100
If intrigue elements are ingredients, then the following intrigue themes are sample recipes that combine those components in various specific ways, opening the door to adventures and campaigns that delve deeper into the world of intrigue than ones that contain a mere sprinkling of elements here and there.